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"Brass" Coyle

Old boxer. Punch-drunk, cheerful, mixes up names, never misses a hit.

Wick No. 12 · Tincture Drowse · Emblem: brass knuckle

Appearance

old muscular man, grey crew cut, broken nose, cauliflower ear, cheerful squint, sleeveless undershirt, suspenders, taped hands.

Weapon

huge brass gauntlet on right arm.

Voice

Older male, gravelly cheerful baritone, slurred boxer cadence, laughs a lot.

Identities

ILanternline Wick Coyle

Ding ding! Round... what round is it?

Faction Lanternline Co. · HP at Lv50 292 · Speed 2–5 · Defense Level +1
Resistances: Slash ×1.0 · Pierce ×0.75 · Blunt ×1.0

ID Story · Twelve Rounds

'Brass' Coyle fought two hundred and twelve bouts in the Lamp Guild pits and remembers maybe thirty of them. He is cheerful, generous, and calls everybody by the wrong name.

The young boxer in the photograph is Coyle, the night he won the guild belt. He scratched out his own face after the fight he won by too much, against a kid who never got up. He doesn't remember the kid's name either. That's the one he tries hardest to remember.

Skill 1Jab JabDrowseBlunt
Base 3 · Coin +3 × 3 coins · Power 3–12
  • [On Hit] Gain 1 Spark
Skill 2Body BlowScorchBlunt
Base 5 · Coin +4 × 2 coins · Power 5–13
  • [On Hit] Gain 1 Spark
  • Coin 2 [On Hit] Inflict 1 Feeble next turn
Skill 3Brass HaymakerDrowseBlunt
Base 6 · Coin +6 × 2 coins · Power 6–18
  • [On Use] If self has spark 4: Base Power +4
DefenseCover UpGuard
Base 9 · Coin +5 × 1 coins · Power 9–14
PassiveGlass Jaw? Never.
Turn Start: gain 1 Spark.
SupportCorner Man
Turn Start: the lowest-HP ally gains 1 Guarded.

IILamp Guild Pit Champion Coyle

Pre-Trim III art
Twenty years undefeated! ...Or was it twelve?

Faction Lamp Guilds · HP at Lv50 306 · Speed 3–5 · Defense Level +1
Resistances: Slash ×0.75 · Pierce ×1.0 · Blunt ×1.25

Skill 1CombinationScorchBlunt
Base 3 · Coin +3 × 4 coins · Power 3–15
  • [On Hit] Gain 1 Spark
Skill 2ClinchDrowseBlunt
Base 5 · Coin +4 × 2 coins · Power 5–13
  • [On Hit] Inflict 1 Bind next turn
  • [On Use] Gain 1 Guarded
Skill 3Title BoutScorchBlunt
Base 7 · Coin +6 × 2 coins · Power 7–19
  • [On Use] If self has spark 5: Base Power +5
  • [On Hit] Inflict 1 Feeble next turn
DefenseRope-a-DopeGuard
Base 10 · Coin +5 × 1 coins · Power 10–15
PassiveCrowd Pleaser
Turn Start: gain 2 Spark.
SupportRingside
Turn Start: the lowest-HP ally gains 1 Guarded.

IIBellmouth Ringer Coyle

Pre-Trim III art
DING DONG! Ha! Couldn't resist!

Faction Bellmouth Choir · HP at Lv50 360 · Speed 3–5 · Defense Level +2
Resistances: Slash ×1.0 · Pierce ×1.25 · Blunt ×0.75

Skill 1Clapper JabGlutBlunt
Base 6 · Coin +3 × 2 coins · Power 6–12
  • [On Hit] Inflict 1 Bind next turn
Skill 2Rope SwingDrowseBlunt
Base 5 · Coin +4 × 2 coins · Power 5–13
  • [On Hit] Inflict 2 Sink Potency and 1 Sink Count
Skill 3Toll the HourGlutBlunt
Base 8 · Coin +5 × 2 coins · Power 8–18 · Weight 2
  • [On Hit] Inflict 2 Bind next turn
DefenseBell GuardGuard
Base 14 · Coin +4 × 1 coins · Power 14–18
PassiveRinging Ears
Clash Win: gain 1 Guarded next turn.
SupportEvening Bell
Turn End: all allies heal 2 SP.

IIIEncore Hall Headliner Coyle

Pre-Trim III art
Again! Again! The crowd wants it, and I GOT it!

Faction Encore Hall · HP at Lv50 292 · Speed 4–7 · Defense Level +1
Resistances: Slash ×1.0 · Pierce ×1.25 · Blunt ×0.75

ID Story · Top Billing

In this Umbrage, Coyle never threw the Ninth Bout. He won it, and the house made him win it again, and again, until his name was on every poster under Bellmouth and he could no longer remember which night was which.

He keeps a tally on the inside of his robe: one stitch for every encore. The robe is more stitches than silk now. He grins for the crowd anyway. Somebody has to.

Skill 1Warm-Up JabDrowseBlunt
Base 4 · Coin +4 × 2 coins · Power 4–12
  • [Heads Hit] Gain 2 Reuse Potency and 1 Reuse Count
Skill 2Again! Again!GlutBlunt
Base 5 · Coin +4 × 3 coins · Power 5–17
  • [On Hit] Inflict 1 Crack Potency and 1 Crack Count
  • [Heads Hit] Gain 3 Reuse Potency and 1 Reuse Count
Skill 3Standing OvationDrowseBlunt
Base 6 · Coin +5 × 3 coins · Power 6–21
  • [On Use] Gain 6 Reuse Potency and 2 Reuse Count
  • [On Reuse] Inflict 1 Bind next turn
  • [On Hit] Inflict 2 Crack Potency and 1 Crack Count
DefenseRope-a-DopeCounter
Base 7 · Coin +4 × 2 coins · Power 7–15
PassiveCrowd Favourite
Turn Start: gain 2 Encore Potency and 1 Count. On Reuse: heal 3 SP.
SupportHype Man
Turn Start: the fastest ally gains 3 Reuse Potency and 1 Count.

E.G.O

Bell Rings Twice
Ember
Glass Jaw
Blaze