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Statuses

Hover a status in battle to read it; here they all are.

SearingTurn End: take damage equal to Potency, then Count -1.
GashAfter this unit attacks with a Coin: take damage equal to Potency, then Count -1.
CrackWhen hit by a Coin: take extra damage equal to Potency, then Count -1.
SinkWhen hit by a Coin: lose SP equal to Potency (units without SP take that much Mire damage), then Count -1.
FocusPotency x5% chance to land a Critical Hit (+20% damage). Count -1 on crit and at Turn End.
SparkStored charge. Some skills spend Spark for stronger effects. Lose 1 at Turn End.
MightFinal Power +1 per stack this turn.
FeebleFinal Power -1 per stack this turn.
FrailTake +10% damage per stack this turn.
GuardedTake -10% damage per stack this turn.
HasteSpeed +1 per stack this turn.
BindSpeed -1 per stack this turn.
LedgerDebt on the books. Never decays. Certain skills call it due, dealing damage per stack.
EncoreEncore Hall. Turn Start: gain Reuse Potency equal to Encore Potency and 1 Reuse Count, then lose 1 Encore Count (max 6 Count).
ReuseWhen a coin lands, 5% chance per Potency to perform that coin again (spends 1 Count). A reused coin can Reuse again. Past 100%, every extra 10% gives reused coins +1 Coin Power. Does not fade on its own.