Statuses
Hover a status in battle to read it; here they all are.
![]() | Searing | Turn End: take damage equal to Potency, then Count -1. |
![]() | Gash | After this unit attacks with a Coin: take damage equal to Potency, then Count -1. |
![]() | Crack | When hit by a Coin: take extra damage equal to Potency, then Count -1. |
![]() | Sink | When hit by a Coin: lose SP equal to Potency (units without SP take that much Mire damage), then Count -1. |
![]() | Focus | Potency x5% chance to land a Critical Hit (+20% damage). Count -1 on crit and at Turn End. |
![]() | Spark | Stored charge. Some skills spend Spark for stronger effects. Lose 1 at Turn End. |
![]() | Might | Final Power +1 per stack this turn. |
![]() | Feeble | Final Power -1 per stack this turn. |
![]() | Frail | Take +10% damage per stack this turn. |
![]() | Guarded | Take -10% damage per stack this turn. |
![]() | Haste | Speed +1 per stack this turn. |
![]() | Bind | Speed -1 per stack this turn. |
![]() | Ledger | Debt on the books. Never decays. Certain skills call it due, dealing damage per stack. |
![]() | Encore | Encore Hall. Turn Start: gain Reuse Potency equal to Encore Potency and 1 Reuse Count, then lose 1 Encore Count (max 6 Count). |
![]() | Reuse | When a coin lands, 5% chance per Potency to perform that coin again (spends 1 Count). A reused coin can Reuse again. Past 100%, every extra 10% gives reused coins +1 Coin Power. Does not fade on its own. |














