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Ansel Brigg

Disgraced lamplighter. Dry, tired, keeps lighting lamps nobody pays for.

Wick No. 1 · Tincture Scorch · Emblem: lantern hook

Appearance

young man, messy black hair covering eyes, white eyes, scar marks on cheek, long dark brown pinstripe coat with orange stripes, torn coat hem, dark uniform with brass buttons.

Weapon

black pole-axe halberd with small glowing lantern hanging from it.

Voice

Young adult male, low and dry, tired deadpan with a hidden warmth; slight rasp from smoke.

Identities

ILanternline Wick Ansel

Lamps don't light themselves. Unfortunately.

Faction Lanternline Co. · HP at Lv50 244 · Speed 3–6 · Defense Level +0
Resistances: Slash ×1.0 · Pierce ×1.5 · Blunt ×0.75

ID Story · Every Lamp on Weaver Street

There were forty-one lamps on Weaver Street, and Ansel lit every one of them each dusk for nine years. Nobody thanked him. Nobody was supposed to. A lamplighter is only noticed when a lamp is dark.

The night the Hush Office cut Weaver Street off, Ansel lit the lamps anyway, with oil he bought himself. They fined him. He did it again. They took his pole. He used a broom handle. On the forty-second night, a lamp he could not reach went dark, and someone he could not reach went with it. He tied a black ribbon on that post. He has never untied it.

Skill 1Wick TrimScorchSlash
Base 4 · Coin +4 × 2 coins · Power 4–12
  • [On Hit] Inflict 1 Searing Potency and 1 Searing Count
Skill 2Pole SweepAcheSlash
Base 4 · Coin +3 × 3 coins · Power 4–13 · Weight 2
  • [Heads Hit] Inflict 1 Searing Potency
Skill 3Lamplight ExecutionScorchSlash
Base 6 · Coin +4 × 3 coins · Power 6–18
  • [On Use] Base Power +1 for every 2 Searing (max 3)
  • Coin 3 [On Hit] Inflict 2 Searing Potency and 1 Searing Count
DefenseSidestepEvade
Base 5 · Coin +6 × 1 coins · Power 5–11
PassiveLong Night Shift
Turn Start: if 3+ Scorch owned, gain 1 Might.
SupportSpare Wick
Turn Start: the ally with the lowest SP heals 3 SP.

IIIHush Office Lampwarden Ansel

Pre-Trim III art
Lights out is at nine. I make sure of it.

Faction Hush Office · HP at Lv50 256 · Speed 4–6 · Defense Level +1
Resistances: Slash ×0.75 · Pierce ×1.25 · Blunt ×1.0

Skill 1CurfewScorchSlash
Base 4 · Coin +5 × 2 coins · Power 4–14
  • [On Hit] Inflict 2 Searing Potency and 1 Searing Count
Skill 2Snuff OutDrowseSlash
Base 5 · Coin +4 × 3 coins · Power 5–17
  • [On Hit] Inflict 1 Bind next turn
  • [On Use] If target has searing 4: Base Power +2
Skill 3Last Lamp of the NightScorchSlash
Base 6 · Coin +4 × 4 coins · Power 6–22 · Weight 2
  • [On Use] Base Power +1 for every 2 Searing (max 4)
  • [On Hit] Inflict 1 Searing Potency and 1 Searing Count
  • [On Kill] Heal 10 SP
DefenseShuttered LanternGuard
Base 9 · Coin +6 × 1 coins · Power 9–15
PassiveWarden's Round
Turn Start: if 3+ Scorch owned, gain 2 Might. Deal +15% damage to targets with 5+ Searing.
SupportCurfew Bell
Turn Start: the fastest ally gains 1 Might.

E.G.O

Lamplighter's Due
Ember
Will-o'-Wisp
Blaze